A record of my progress throughout the Computer Modelling for product design course.
Custom mouse design
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The idea was a simple, elegant mouse with flowing lines, inspired from hermit crab (middle and top housing being the shell and bottom the creature's body). Some says it looks like mango, or whale...
I wanted my lego man model to look exactly (or similarly) like the real minifigure. So, I used drew my own decals using illustrator, saved as eps file, and then save as jpg file with photoshop. I applied the decals to the model assembly at part level, but could not map it naturally on to the faces but when I tried applying decal on the parts (head and torso) I could map on "face" as I wanted. I applied the materials and colours and textures to the legoman minifigure and tried to use photoview 360 to create photorealistic renderings. Followed all the steps in the tutorial to edit scenes, add camera, adjust lightings and angles and all that, pressed preview window and then saw black lines on the head and hand. The lines appeared in integrated preview and final render too. To fix this I tried everything that I could think of: check for lines on image, Google for solutions, using decals provided in learnonline, render with another computer, shrinking the decal image size,...
Part 1 Using fillets on a block shape. finally succeed on the 6th attempt. I was confused with which face or edge to choose so had some try and error. Also noticed the importance of arrangement of features/fillets in feature manager. Part 2 first I created 2 extruded parts Then extruding a hole and the curve Lastly adding chamfers and fillets. Part 3 First extruding 2 parts Then extrude cut 2 holes, upper one using "blind" (10mm) and bottom one using "through all". Then adding a cylinder, fillets and chamfers. Part 4 Extruded 2 parts: one on front plane and one on top plane. Then adding chamfers and fillets. Part 5 Using mates according to the brief to make sure all the components are fixed. isometric view Sketching on 3 planes, using pierce relation. Using Loft feature, and the 2 arcs as guides. Then create shell by selecting 2 end planes so the part have...
Basic tools in keyshot is quite easy to learn. But my OCD kicks in and I took 3 hours on ONE photo just to adjust the lighting so that I get a sleek reflection. My biggest problem: I cant stop until I'm satisfied. Yet to fix this problem. I experimented with different light environments for each photo, need to improve my photography knowledge to understand how camera and lights work. I changed the lens perspective to be more fish eye for the exploded view (to make everything look like they're jumping out) I made an animation of the battery cover, battery and usb come out from the mouse after an orbit scene and I realised that i should make the bottom of the mouse face upwards instead so that its not covered in shadow. But I was halfway through the rendering and there's no time to redo. At least I know next time I can do better. Conclusion for mouse project: Photo rendering and animation are the best parts. I still hate solidworks when things doesn't ...
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