A record of my progress throughout the Computer Modelling for product design course.
Custom mouse design
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The idea was a simple, elegant mouse with flowing lines, inspired from hermit crab (middle and top housing being the shell and bottom the creature's body). Some says it looks like mango, or whale...
Part 1 Using fillets on a block shape. finally succeed on the 6th attempt. I was confused with which face or edge to choose so had some try and error. Also noticed the importance of arrangement of features/fillets in feature manager. Part 2 first I created 2 extruded parts Then extruding a hole and the curve Lastly adding chamfers and fillets. Part 3 First extruding 2 parts Then extrude cut 2 holes, upper one using "blind" (10mm) and bottom one using "through all". Then adding a cylinder, fillets and chamfers. Part 4 Extruded 2 parts: one on front plane and one on top plane. Then adding chamfers and fillets. Part 5 Using mates according to the brief to make sure all the components are fixed. isometric view Sketching on 3 planes, using pierce relation. Using Loft feature, and the 2 arcs as guides. Then create shell by selecting 2 end planes so the part have...
meow! since the instruction was to create ur own custom bottle i took this chance to do a cat shape bottle. What is life without cats? I used loft to create the bottle, just like the dettol pump bottle. but solidworks said guide 1 and section 1 is not intersected or something like that and it couldnt loft. Went to check my drawings (stared at it for 5 mins) until i realise this and fixed it. At first i did the body and ears then i couldnt shell (minimum curvature radius too small) so i roll back to shell the body and leave the ears as solid bodies. Also i realised the reflections on the body looks weird after i mirror the part. Seems like the curve is not connected (the zebra lines are so off) After editting the loft sketches for multiple times i gave up. Im happy with the end results (also no time to keep fixing it)
I wanted my lego man model to look exactly (or similarly) like the real minifigure. So, I used drew my own decals using illustrator, saved as eps file, and then save as jpg file with photoshop. I applied the decals to the model assembly at part level, but could not map it naturally on to the faces but when I tried applying decal on the parts (head and torso) I could map on "face" as I wanted. I applied the materials and colours and textures to the legoman minifigure and tried to use photoview 360 to create photorealistic renderings. Followed all the steps in the tutorial to edit scenes, add camera, adjust lightings and angles and all that, pressed preview window and then saw black lines on the head and hand. The lines appeared in integrated preview and final render too. To fix this I tried everything that I could think of: check for lines on image, Google for solutions, using decals provided in learnonline, render with another computer, shrinking the decal image size,...
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